Reclamation Idle — Project Announcement


Hey everyone 

After reviewing the direction of Reclamation Idle , I’ve decided to officially end development on the original version.

While the prototype helped test a few early ideas, the core systems didn’t fully match the vision I had for the game. so I’m starting fresh.

Reclamation Idle 2.0 is a complete rework. 

Every system is being re imagined from the ground up, including:

A new currency and progression system (RP, Parts, Prestige)

Dynamic soil simulation instead of static power loops

A redesigned UI.

New spreader mechanics, buildings, and machines tied into world restoration

Improved pacing, scalability, and balance , built for long-term play

The prototype will remain up as an archive for anyone curious about the project’s origins, but development will now continue entirely under Reclamation Idle 2.0 which will launch with more content then this currently has.

This new version is everything the first one should have been from the start.

Stay tuned.  the reclamation continues soon™. 

Attached is the new UI. please leave feedback on whether its an improvement or not and why.

This inst the end just a new beginning. 

A final note, i may return to this project later on as a completely different idle game. more related to the systems already built.

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